ALPHA 0.3.17 — the world is open for testing
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The Voxel Slop Wiki

Recipes, cooking notes, and controls.

01

Crafting recipes

WoodStoneStickIron IngotGlassArrowMagic Dust

Wood Pick

Workbench · 3×3
×1
Wood Pick×1

3 Wood + 2 Sticks

Stone Pick

Workbench · 3×3
×1
Stone Pick×1

3 Stone + 2 Sticks

Iron Pick

Workbench · 3×3
×1
Iron Pick×1

3 Iron Ingots + 2 Sticks

Wood Sword

Workbench · 3×3
×1
Wood Sword×1

2 Wood + 1 Stick

Stone Sword

Workbench · 3×3
×1
Stone Sword×1

2 Stone + 1 Stick

Iron Sword

Workbench · 3×3
×1
Iron Sword×1

2 Iron Ingots + 1 Stick

Bucket

Workbench · 3×3
×1
Bucket×1

3 Iron Ingots

Magical Arrow

Personal or Workbench · shapeless
×1
Magical Arrow×1

1 Arrow + 1 Magic Dust · any slots

Ladder

Workbench · 3×3
×3
Ladder×3

7 Sticks

Workbench

Personal or Workbench
×1
Workbench×1

4 Wood

Campfire

Workbench · 3×3
×1
Campfire×1

8 Stone + 1 Wood

Window

Workbench · 3×3
×9
Window×9

8 Glass · center empty

Stick

Personal or Workbench
×10
Stick×10

2 Wood · vertical

Using buckets

Empty buckets stack to 16; filled water buckets do not stack. Right-click still source water to fill one, then right-click a block face to pour a new source. Placed water spreads, falls, refills between sources, and drains when its feed is removed.

02

Eight seconds to dinner

Campfire cooking

Campfires are shared server containers: every nearby player sees the same input, fuel, output, and timer. They keep cooking across reconnects, consume fuel only when a cookable input is present and the output has room, and produce one item every 8 seconds.

Raw Meat8 sec →Cooked Meat
Raw Iron8 sec →Iron Ingot
Sand8 sec →Glass
FuelBurn timeGood for
Raw Coal32 sec4 items
Wood12 sec1 item + 4 sec
Stick4 secHalf an item
03

Keep this tab open

Controls

W A S DMove
MouseLook around
Left ShiftSprint
Left ControlCrouch / fly down
SpaceJump / fly up
Left mouseHold to break or attack
Right mousePlace a block, fill a bucket, or pour water
Mouse wheelSelect hotbar slot
EOpen inventory
QThrow one selected item
FToggle fly mode after an administrator enables /fly
TOpen persistent player chat / administrator commands
EnterSkip the one-time wizard introduction / fast-forward dialogue
EscRelease or recapture mouse
Official server connection

Enter play.projectslop.xyz on the sign-in screen. The public connection uses authenticated, encrypted transport. Explicit direct LAN or development addresses can remain unencrypted and should only be used on trusted networks.

Server-corrected movement

Movement stays responsive on the client while the server checks speed and collision. A correction starts a fresh movement sequence, so old updates and delayed replies cannot drag the camera backward. Respawns use a clean server reset, while falling keeps advancing through inventories, chat, and the opening scene. Reconnecting in midair lands the player on safe support and applies any server-owned fall damage instead of restarting gravity.

Smooth shared-world movement

Other players, pigs, chickens, fireflies, and the crater boss keep the same identity between server updates and move along a short server-tick buffer. Brief network bursts are smoothed instead of making creatures snap, while the server remains in charge of their real position and actions.

Spawn ward

A magical ward protects the Stone spawn pad and the nearby columns above and below it. Normal players cannot break or place blocks or water there. An administrator in /fly may remove protected blocks, but placement stays warded and the one shared starter chest cannot be removed. Hunger pauses while flying.

Private crater boss runs

Shoot your own purple crater forcefield with a Magical Arrow to unlock it. Crossing the border hides you from players in the shared world and starts your private boss run; a smoke puff marks entering and leaving. Boss progress, drops, water, and terrain changes inside belong only to your account and survive reconnects. Outside the forcefield, the world remains shared.

Server-owned survival

The server decides health, hunger, fire, falls, drowning, and respawning. Air lasts ten seconds underwater, hard landings cause fall damage, and every player keeps separate survival meters.

Persistent player chat

Press T to talk to everyone on the server. Messages use the authenticated account name, are saved by the server, and return as recent history after reconnecting. Regular players see chat controls only; slash-command suggestions are reserved for administrators.

Smooth server projectiles

Arrows, rocks, row bombs, and sky knives move smoothly between server updates. The server still decides impacts, damage, embedding, and despawning.

Fire burns on the server

Crater flames and campfires set players alight for ten seconds and deal one point of damage every two seconds. Entering water puts you out immediately. In multiplayer, the server decides contact, damage, and the burn timer for each player.

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