Wood Pick
Workbench · 3×33 Wood + 2 Sticks
Recipes, cooking notes, and controls.
3 Wood + 2 Sticks
3 Stone + 2 Sticks
3 Iron Ingots + 2 Sticks
2 Wood + 1 Stick
2 Stone + 1 Stick
2 Iron Ingots + 1 Stick
3 Iron Ingots
1 Arrow + 1 Magic Dust · any slots
7 Sticks
4 Wood
8 Stone + 1 Wood
8 Glass · center empty
2 Wood · vertical
Empty buckets stack to 16; filled water buckets do not stack. Right-click still source water to fill one, then right-click a block face to pour a new source. Placed water spreads, falls, refills between sources, and drains when its feed is removed.
Eight seconds to dinner
Campfires are shared server containers: every nearby player sees the same input, fuel, output, and timer. They keep cooking across reconnects, consume fuel only when a cookable input is present and the output has room, and produce one item every 8 seconds.
Keep this tab open
Enter play.projectslop.xyz on the sign-in screen. The public connection uses authenticated, encrypted transport. Explicit direct LAN or development addresses can remain unencrypted and should only be used on trusted networks.
Movement stays responsive on the client while the server checks speed and collision. A correction starts a fresh movement sequence, so old updates and delayed replies cannot drag the camera backward. Respawns use a clean server reset, while falling keeps advancing through inventories, chat, and the opening scene. Reconnecting in midair lands the player on safe support and applies any server-owned fall damage instead of restarting gravity.
Other players, pigs, chickens, fireflies, and the crater boss keep the same identity between server updates and move along a short server-tick buffer. Brief network bursts are smoothed instead of making creatures snap, while the server remains in charge of their real position and actions.
A magical ward protects the Stone spawn pad and the nearby columns above and below it. Normal players cannot break or place blocks or water there. An administrator in /fly may remove protected blocks, but placement stays warded and the one shared starter chest cannot be removed. Hunger pauses while flying.
Shoot your own purple crater forcefield with a Magical Arrow to unlock it. Crossing the border hides you from players in the shared world and starts your private boss run; a smoke puff marks entering and leaving. Boss progress, drops, water, and terrain changes inside belong only to your account and survive reconnects. Outside the forcefield, the world remains shared.
The server decides health, hunger, fire, falls, drowning, and respawning. Air lasts ten seconds underwater, hard landings cause fall damage, and every player keeps separate survival meters.
Press T to talk to everyone on the server. Messages use the authenticated account name, are saved by the server, and return as recent history after reconnecting. Regular players see chat controls only; slash-command suggestions are reserved for administrators.
Arrows, rocks, row bombs, and sky knives move smoothly between server updates. The server still decides impacts, damage, embedding, and despawning.
Crater flames and campfires set players alight for ten seconds and deal one point of damage every two seconds. Entering water puts you out immediately. In multiplayer, the server decides contact, damage, and the burn timer for each player.
Found something outdated? The game is moving quickly. Check the latest commit, then blame the wiki goblin.